![]() The build showcased in the video impressed attendees, but in actuality, had “no AI for its opponents, limited animation and special effects”, according to Burton. It was being worked on at the time by no more than six people: three artists and three programmers.Ī playable demo of it was not present at E3 that year, and Burton explained that this was due to them having only started programming one track at that point, which was an incomplete Resort Island. According to one of the game’s programmers, Jon Burton, who was interviewed in the October 1997 issue of SEGA Saturn Magazine, work on Sonic R had begun in February of the same year less than 4 months before the reveal. Its first unveiling was made by SEGA in the form of a teaser video at E3, showing off just over 30 seconds of very early prototype gameplay. ![]() One enduring rumour tells that it began as a Formula 1 game, later turned into a Sonic racing title, but this goes completely without corroboration from any reliable source. ![]() The first working title of Sonic R was simply ‘ Project: Sonic’. Kats Sato explains SEGA’s decision to recruit TT.
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